Overall, Liquid War is a fun, stimulating, and truly original abstract wargame that you’ll enjoy playing for hours on end, especially against friends. The game is fully configurable, and you can use your own maps to play. Up to 6 people can play on a single machine, and the game supports Internet play. The maps are all very creative, each requiring a different strategy to succeed. The objective of the game is to assimilate all enemy particles. Each player (2 to 6, computer or human) has an army of particles and a cursor. Gameplay takes place on a 2D battlefield, usually with some obstacles. It is based on an original shortest path algorithm and core concept by Thomas Colcombet and programmed by Christian Mauduit. Because the primary goal of liquid fighters is to reach the point you want them to reach via the shortest route, it’s important for you to plot an “optimal path” through the mostly maze-like map to minimize losses. Liquid War is a unique multi-player action game. Fighters all act independently, so it is possible for one particular fighter to behave differently than its peers. Vial of Liquid Aurillium is a jewel that can be obtained as a super rare drop from successfully completing the Assault on Tarir meta-event in Auric Basin. Summary Release Data Board New Topic Youre browsing the GameFAQs Message Boards as a guest. A liquid (or hyper-granular) is a nearly incompressible fluid that conforms to the shape of its container but retains a (nearly) constant volume independent of pressure. When fighters of different armies meet, they eat each other based on basic rules similar to the Japanese board game of Go. Log In to add custom notes to this or any other game. There are no weapons of any kind: the only thing you have to do is to move a cursor in a 2D battlefield to direct the movement of your liquid army. The rules are easy to learn, but hard to master: you have to control an army of liquid (each “fighter” is a small square that looks like 1x1 pixel), and your goal is to try and eat your opponent (liquid of another color). The game’s real-time nature and complete lack of conventional units may make it look more like a psychedelic action game than a wargame, but it won’t take long for anyone to see that strategy is more important to success in the game than mere reflexes. 100+ more levels if you download the bonus pack. 13 levels, each one twisting the gameplay in a new direction. Lalgorithme du plus court chemin de Liquid War a été inventé par Thomas Colcombet, avant quil ne réalise son application à un jeu vidéo. 10 different teams, each with their own charactaristics and special attacks. The Liquid War shortest path algorithm was invented by Thomas Colcombet before the game itself in Spring 1995. Simple yet original game mechanics, discovered by Thomas Colcombet. Liquid War is a very unique and addictive wargame designed for multiplayer. Control the movement of all your forces at the same time.
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